My skills

Unity Engine

List of my skills applied to design and implement the game systems and levels as well as optimizing the project performance.

App / Web development

A concise rundown of all my skills concerning website & mobile application creation.

Research

All of the skills I have obtained while searching, analysing and compiling the information found for the rest of the team.

  • Design & implementation of the main game systems
  • Script & performance optimization
  • Gameplay iteration based on user testing
  • QoL updates, UI integration
  • HTML - JavaScript - CSS trifecta: intermediate knowledge
  • Mobile application development in Dart / Flutter using Android Studio
  • Creation and maintenance of widget trees & front-end systems
  • Performance optimization
  • Desktop research: summarized conclusions from a broad variety of sources & opinions
  • Field research: in-person interviews, observation & data analysis
  • Findings presentation: compilation of data into easy-to-understand bullet lists for internal use

My projects

Out of the Brew

A fantasy VR job simulator where you have to brew potions based on customer requests.

Star Students

A multiplayer educational tool to enhance the learning experience at a secondary Dutch school.

Kostya in his natural habitat

About me

I am a fourth-year Creative Media & Game Technology student at Hanze University of Applied Sciences, with particular interest in multidiscplinary fields. Approaching the problem from unexpected angles and finding ways to merge other people's ideas with my own brings me great joy.

I feel most satisfied whenever I battle challenging tasks that require out-of-the-box thinking and persevere until I find the solution. It is important for me to take responsibility for my mistakes and acknowledge the setbacks I have encountered to grow professionally.

I do not feel intimidated by countless fields of knowledge, no matter how puzzling they may look at first. My main focus lies with programming, but my curiousity always pushes me forward.

  • Software proficiency
    Familiarity with photo, video & UI editing tools (Photoshop, Final Cut Pro X, Figma) as well as 3D modelling (Blender) and game engines (Unreal Engine 5, Godot)
  • Concepting and presentation
    Conceptualization, drafting and arrangement of individual and group presentations (PowerPoint, Canvas, Miro); creation of start-up plans & Lean Canvases, GDD maintenance
  • Multilingualism
    English (C1+, IELTS 8.0, CAE 197), Dutch (A2), Russian (C2 Native), Spanish (A1), Korean (Level 1)
  • Hanze University of Applied Sciences, Netherlands
    Creative Media & Game Technologies programme, Bachelor's degree (2021 - 2025)
  • Chung-Ang University, South Korea
    Computer Software Major (OS Software and App Development for Mobile Computer), Exchange semester (2023)

Contacts

All of the ways you can reach me.